Cityscape Music Visualizer
The goal of this project was to create a city layout that responds to audio output from the device. The scene consists of the following:
Components
- Grid layout with randomized positions and proper scaling and ratation
- Texutring sky, buildings
- Reflections
- Diffuse and specular lighting
- Illumination Textures
- Mapping audio changes to building height and illumination color
Development challenges included:
- Correctly utilizing a texture made from audio data (fftw)
- Positioning buildings on a level plane so that they scale from the bottom
- Optimizing functionality with hi-poly models