AntiGrav Racer

Nathan Boyd - CSC 471 - Winter 2018 - Christian Eckhardt

Project Description

A racing game in the style of Wipeout or F-Zero.

Features:

  • Collision Physics
  • Procedural Terrain
  • Enemy Racer "AI"
  • Cool camera movement
  • Ambient, Diffuse & Specular lighting
  • Very basic shadows
  • Lap Timer (in console)
  • Two ships with different handling (modeled in Blender)
  • PLASMA CANNON

Other Info

Controls:

  • W - Forward
  • S - Reverse
  • Left and Right Arrow Keys - Turn
  • A and D - Strafe Left and Right
  • Shift - Boost
  • Space - Airbrake
  • Q - Rear Camera
  • E - Fire
  • R - Reset Lap
  • B - Jump (this is cheating)
  • Up Arrow - Switch to high thrust, high drag ship
  • Down Arrow - Switch to low thrust, low drag ship
  • Ships:

    The Dart: Higher top speed, but the low drag means you'd better learn to drift.

    Twin Hull: Higher acceleration, goes where you point it.

    Bugs

  • If you hit an enemy with the plasma cannon, the game will crash about half the time. Just press 'R' to reset if this happens.
  • Transparent objects occlude each other in weird ways
  • Resources