AntiGrav Racer
Nathan Boyd - CSC 471 - Winter 2018 - Christian Eckhardt
Project Description
A racing game in the style of Wipeout or F-Zero.
Features:
- Collision Physics
- Procedural Terrain
- Enemy Racer "AI"
- Cool camera movement
- Ambient, Diffuse & Specular lighting
- Very basic shadows
- Lap Timer (in console)
- Two ships with different handling (modeled in Blender)
- PLASMA CANNON
Other Info
Controls:
W - Forward
S - Reverse
Left and Right Arrow Keys - Turn
A and D - Strafe Left and Right
Shift - Boost
Space - Airbrake
Q - Rear Camera
E - Fire
R - Reset Lap
B - Jump (this is cheating)
Up Arrow - Switch to high thrust, high drag ship
Down Arrow - Switch to low thrust, low drag ship
Ships:
The Dart: Higher top speed, but the low drag means you'd better learn to drift.
Twin Hull: Higher acceleration, goes where you point it.
Bugs
If you hit an enemy with the plasma cannon, the game will crash about half the time. Just press 'R' to reset if this happens.
Transparent objects occlude each other in weird ways
Resources